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Professional · Android / Unity / 3D Experiences

Cere — AI Character Experiences

Interactive experiences created around Cere, an AI-powered 3D virtual character, alongside desktop tooling for the CereMeet ecosystem.

Status
Past role · 2022–2025
Source
Company work
Period
2022 — 2025
Role
Android & Unity developer
Mobile Application DevelopmentDesktop Application DevelopmentAndroidUnityC#Avalonia.NET
View on GitHub

01Interactive exhibit

An AI-powered 3D virtual character presented inside a mobile application built with Android and Unity.

Illustrative treatment · no product screenshots or client marks

02

Context & challenge

Virtual-character products need more than a 3D model: they need a usable application, clear interaction flows, stable integrations and interfaces that can be adapted to different users and business settings.

03

Approach

Separate the character experience from the business-specific presentation so the same core interaction could be adapted to different product and client contexts.

04

My role

Android developer (Apr–Sep 2022), then Android & Unity developer (Sep 2022 – Jan 2025) at Cerebrum Technologies.

05

What was delivered

Mobile & Unity experiences

Designed and implemented mobile application interfaces and interactive Unity experiences for Cere-related products.

Client-customised variants

Worked on client-customised application variants, with UI and application logic supporting tailored virtual-character interactions.

CereMeet Launcher

A cross-platform desktop launcher associated with CereMeet, built with Avalonia/.NET. The launcher source is public.

06

Status & outcome

Nearly three years of mobile, Unity and desktop delivery across Cere-related products and client contexts.

07

Attribution & publication notes

  • Client and brand names are intentionally not shown pending confirmation of permission and exact scope.
  • The visual treatment on this page is an original illustration; it does not reproduce Cerebrum product media or the Cere character.

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