My professional background started with mobile and 3D application development at Cerebrum Technologies, where I worked on Android and Unity-based experiences associated with Cere, an AI-powered virtual character. That work involved translating product concepts and client-specific requirements into interactive applications and interfaces. I also developed a cross-platform desktop launcher using Avalonia and .NET.
Today, at UTEST Material Testing Equipment, I work on software for industrial testing machines. A large part of my work is turning the complexity of physical equipment, real-time measurements, test methods and reporting into accessible applications for operators. I have developed a suite of React and TypeScript operator interfaces for multiple machine families, along with shared reporting, update and release-management tools.
I care about the engineering behind the interface: how components are reused, how services communicate, how releases reach their target devices and how a system can be maintained over time. This is why my work also includes design-system documentation, technical handbooks, test automation, release pipelines and performance improvements.
My personal R&D currently focuses on AI-HQ, a local-first, provider-agnostic approach to multi-agent software engineering. I am exploring how specialist agents can work together through explicit responsibilities, reusable knowledge, reliable checkpoints and objective benchmarks, without losing control of cost, quality or the development process.
I communicate professionally in Turkish and English (C2) and enjoy projects that require learning unfamiliar domains, designing reliable architecture and delivering practical software.